Pre-Alpha Unity build for Android.
Ship shoots on a timer. Touch the screen and ship follows your finger. My high score is 200,000.
Feel free to try it. Please let me know your results, heap size, etc.
http://tinyurl.com/cuwjmuk
Copyright 2012 Frank Braker
DIRECTIONS:
Download file from your Android phone. Click on "Downloads" and click the
downloaded file - it will ask if you want to install "SpaceWithText". Install it and run.
This is a 3D test and AI demonstration. It might not run on all Android phones.
Spawning cubes show their current behavior, which is driven by a behavior tree.
Monday, September 24, 2012
Saturday, September 15, 2012
Running an android app on the emulator
$ ./emulator.exe -avd dodo
Javabrain@ShinyGrand /cygdrive/c/Users/Javabrain/AppData/Local/Android/android-sdk/tools
$ cp /cygdrive/c/Users/Javabrain/Downloads/airnow.apk .
Javabrain@ShinyGrand /cygdrive/c/Users/Javabrain/AppData/Local/Android/android-sdk/tools
$ ./emulator.exe -avd dodo &
[1] 6412
Javabrain@ShinyGrand /cygdrive/c/Users/Javabrain/AppData/Local/Android/android-sdk/tools
$ adb install airnow.apk
pkg: /data/local/tmp/airnow.apk
Success
683 KB/s (141336 bytes in 0.202s)
Javabrain@ShinyGrand /cygdrive/c/Users/Javabrain/AppData/Local/Android/android-sdk/tools
$
Thursday, September 13, 2012
Patterns and Rules
Here's a good link:
http://www.gamasutra.com/view/feature/132649/the_case_for_game_design_patterns.php?print=1
[Edit: What I'm wondering now, is how to put wieners, rocks, paper and scissors to good use!]
[Edit: For GoF patterns, this also looks like a good discussion: http://www.oodesign.com ]
http://www.gamasutra.com/view/feature/132649/the_case_for_game_design_patterns.php?print=1
While the author is talking about "Game Design Patterns", it brings up a progression of Design Pattern discussion:
http://www.slideshare.net/JoshuaKerievsky/a-timeless-way-of-communicating-alexandrian-pattern-languages
http://www.slideshare.net/JoshuaKerievsky/a-timeless-way-of-communicating-alexandrian-pattern-languages
Perhaps most well known among software engineers is the "Gang of Four" Design Patterns book. Whenever I've heard the term "patterns", I've assumed this was the usage. Not true! Design Patterns seem to have originated in architecture, with applications in gardening, theme park design - not just software.
The progression for game design continues to "The 400 Project", which is deliberately a list of "rules" rather than patterns, as discussed in the GDC presentations:
http://www.finitearts.com/Pages/400page.html
http://www.finitearts.com/Pages/400page.html
This is all fine. It provides a great framework and vocabulary for discussion. These are recipe books in architectural and experiential domains.
[Edit: What I'm wondering now, is how to put wieners, rocks, paper and scissors to good use!]
[Edit: For GoF patterns, this also looks like a good discussion: http://www.oodesign.com ]
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